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mmmm

Yeah mate you should've realised this, I also failed to do so in the first few games I made. You can't make getting caught really sudden and then just get thrown back to the start, it's incredably irritating. I know that means a lot needs to be changed but it will just annoy people. Also in the fourth cell (I think it was), I was caught the split second I entered the room which was just ridiculous. My only guess is they were already moving around before I got in? Unless I've missed something...

DannyP responds:

third room actually. If you stop moving as soon as you enter, you shouldn't get caught.

Oh my

I honestly have no idea at all why you people are voting this high, and why some of you are saying this is a completely new idea...

What in the hell???

Then again some of you are giving out 10's for sound when the game has none... Can't help but laugh.

FLiXD responds:

LOL

Errrm

I dunno man, there was an incredably effort but I'm amazed you bothered to complete it. The driving does not provide smooth gameplay, brushing past walls and getting caught on them is so so frustrating. I just don't think it plays well and I'm truley suprised you didn't ditch the game once you made part of it or so. I've had to drop games even if they took a great deal of work just because they played bad, I'm really impressed with your motivation. Arguable you could say this has been successful. But then again for the amount of time & work it took its score shouldn't be less than 4.00 unless it's lacking something and I'm afraid you're gonna miss out on daily feature, sorry but the gameplay is just awful.

ChrisKempt responds:

Now I have to say I really like this review. Although it's really nice to get good feedback, not everybody likes everything so I'd much rather that people posted thier honest critisism than bust blamm or complain that things are stolen.

There are a couple of things I dissagree with here though. Firstly... obviously I think it's pretty good! But I would I guess. More importantly though I whole heartedly dissagree with the sentiment about "I can't believe you bothered..." etc. Even if the gameplay was THAT bad (which it's not) giving up is NEVER the answer. Only by completing things and making them as good as you possibly can do you learn. All these things are a progression, you only have to look at the stuff that we were submitting 2 years ago to see that. Anyway, thanks for being constructive, hope you like our next one!

nice

Bug mate, at the end of the 'instructions' it goes to a blank screen. Aside from that the game was very good. Possibly want an older voice actor though? It was more than just your average platformer, got a little tedious at points but then something new came along. Overall it is actually a very well made game, congrats.

Ye mate but...

Sorry but isn't it all just a little pointless? What am I supposed to do with the finished product? Screenshot it?

mate

sorry but no, that was beyond basic... that's all i can say

PelvicThrusters responds:

these people need that low.
Alot of people find the other tutorials start to fast, Im taking the slow route with them. If you find it too easy, you may wish to wait until the later submissions

Dude....

So yeah uhhh............ why did you submit this?

hmmmm

was alright actually, until it gets stupid when there isn't actually enough time for you to see the tip of the ball coming from the ceiling and for the frog to acknowledge your movement so basically you have to actually just guess where it will come from. It was alright tho, I put your score up.

!

ha yeah mate, most boring thing i ever seen, no offence

.

"Thanks to the guys who gave me ideas for different deaths"??? ha yeah real good creativity going on there nice one

Lotto777 responds:

as a matter of fact, I meant through several different ideas for each death, douchebag. ESPECIALLY Terri Schiavo.

Mark @Frase

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