Good.
Interesting concept and reasonably original, this has the potential to be an absolutely brilliant game. However, as the reviewer 'MegaUltraTron' pointed out down below, there are some major flaws that need adressing:
- Deaths don't seem to have any purpose to the game, you don't get more evolutionary points for killing people. You can infect the world with a harmless disease and countries will act the same way as if it was a fatal disease. That does make sense because there's a chance the virus might mutate, but there doesn't seem to be any point of causing deaths in the game at the moment.
- The visibility thing definately needs looking at, a parasite with practically no visiblity and only 100 infections or so can still result in closed borders if you leave it long enough. This ruined the game to an extent because it didn't allow for a "stealth" in vasion.
- Evolutionary points, I think you can come up with a better idea than to use these. For a start they seem to be pretty random when increasing, as I said earlier they don't increase for deaths. They are entirely responsible for making the game boring, it's no fun to sit there waiting for more points when there's nothing else I can do. For the 3rd game I think you should definately consider replacing this whole system.
- There are numourous more features you could potentially add to the game which it's really lacking in. At the moment the player watches the main screen and occasionally clicks a few buttons, involving a lot of waiting around. I don't need to give you ideas to expand, I'm sure you can come up with some.
That aside, excellent game, just work on the AI, then work on expanding, and you'll have a great 3rd title (if you make it).